Colossal Combat
Official Wiki

Quick Facts:


Almost all crafts require:,
Engines / Lift - (Sea Lanturns AND/OR Redstone Blocks), and for Spacefaring Vehicles,
Reactors - (Beacons)

If you loose approximately 85% Engines / Lift and/or Reactors
the ship will begin to sink until you collide with something below.

Fuel:
(Coal, Charcoal, AND/OR Coal Blocks) are required in Furnace(s) on all Vehicles for Movement, unless specified otherwise.





Teleporter Sign

Teleporting & Planets on Star Civs

Teleporting between planets and locations may be no easy task, as one needs to have had already been there, and recorded the location's coordinates, or having been given coords. But nothing is stopping you, as a player, from teleporting to randomly thought of Coords.


This is how a teleport sign should be formatted.

Note: NO SPACES, and, the 'Teleport:' and the comma's, should always be present on the their shown-lines.

Explainaton of the "x","y","z", and "WORLD" Variables:

The x,y,z variables are required,
because they tell the Starfigher/Starship/SpaceStation where to teleport to within the vehicles current world.

Whereas the "World" variable is optional, and will only work on Starships, Dreadnaughts, and SpaceStations -- This variable tells the Teleport/Warp Sign which World/Planet to Teleport to (if not already there).



Remote Power Sign

How to Power (RPower) Redstone within your Vehicle, from a sign.

This is how a(n) [RPower] sign should be formatted.
Replace the 2nd through 4th Lines to an easily remembered/short name/description.
[RPower] Signs allow you to toggle/activate any Lever/Stone Button adjacent to the sign.
It does not adhere to certain redstone mechanics so the actual power source (The Triggered Lever/Stone Button),
will need to be directly connected to a wire/repeater.



Remote Control Sign

How to Remotely Control Weaponry and other Functionality within your Vehicle, from a sign.

This is how a(n) Remote Sign should be formatted.
Replace the 2nd through 4th Lines to an easily remembered/short name/description.
Remote Signs allow you to control/activate any Sign based Mechanism on your Piloted Craft/Vehicle,
Such as [RPower] Signs and Turrets



ChestShop Sign

How to Create A ChestShop

Place a chest down, and then Place a sign on the chest, or directly above it (on a wall, etc).
Enter your Username on the 1st line, how much the player will buy/sell in one click on the 2nd.
The pricing goes on the 3rd line.
Price Formatting goes like this: B #:# S Where B = Buy, S = Sell, and each '#' is where the price actually goes.
So Something like: B 100:50 S would cost 100 Currency for a Player to Purchace from the shop, and if the Player were to sell the same type of Item back, they would recive 50 Currency.



PrivateChest Sign

How to (Somewhat) Secure your Items

Keep your stuff safe from other players with [Private] signs,
Which prevent Normal/Non-Staff Players from accessing your items in a chest/trapped chest.
BUT! Beware hoppers, as those can still pick up items from your chest, ignoring the private signs.


List of Worlds and Planets:

Use these on teleport signs.
Type them EXACTLY as listed, minus the '-'.

- Sol
(Sol/Solar means 'The Sun' or 'Sun'; 'Sol' is the Nether Dimension, accessable through Nether (Solar) Portals)

- Mercury

- MercuryOrbit
(Mercury's Orbit)

- Earth


- EarthOrbit
(Earth's Orbit)

- Luna

- LunarOrbit
(Luna/Lunar means 'The Moon' or 'Moon')

- Mars

- MartianOrbit
(Mars Orbit)

- AsteroidBelt
(The AsteroidBelt is a territory of space with a set of massive ore-filled Asteroids in which people quarrel over in the future.)

- Jupiter
(Jupiter's Atmosphere/Planet "Surface")

- JovianOrbit
(Jupiter's Orbit)

- Europa

- EuropanOrbit
(Europa's Orbit)

- Saturn
(Saturn's Atmosphere/Planet "Surface")

- SaturnOrbit
(Saturn's Orbit)

- Titan

- TitanianOrbit
(Titan's Orbit)

- Pluto

- PlutonainOrbit
(Pluto's Orbit)

- Centurion

- CenturialOrbit
(Centurion's Orbit)

- Ilus

- IlusOrbit
(Ilus's Orbit)

- Arkenia

- ArkeniaOrbit
(Arkenian Orbit)

- Eriban

- EribanOrbit
(Eriban's Orbit)

- MonNilha

- MonNilha-Orbit
(MonNilha's Orbit)

- MonAltra

- MonAltraOrbit
(MonAltra's Orbit)

- DeepSpace
(One of the most isolated places in the cosmos.)

- FracturedPlanet
(An abnormal feilds of debris, from planets torn apart by an unknown force...)

- Pyrixa
(A planet of flame, partially consumed by its own core.)

- PyrixanOrbit
(Pyrixa's Orbit)

- NovaSol
(The orbital center of the 'Nova' Star-Stystem)

- NovaTerra
(An Earthlike planet, untouched by humanity, until now.)

- NovaTerraOrbit
(NovaTerra's Orbit)

- NovaLuna
(The Moon of NovaTerra)

- NovaLunaOrbit
(NovaLuna's Orbit)

- Necrah
(A Dead Planet)

- NecranOrbit
(Necrah's Orbit)

- Hydran
(An Aquatic planet, 90% Water with a few islands scattered about.)

- HydranOrbit
(Hydran's Orbit)

- OmegaPrime
(A long lost world with unpredictable terrain.)

- OmegaPOrbit
(OmegaPrime's Orbit)

- AlphaPrime
(An Industrial World, Neighboring OmegaPrime)

- AlphaPOrbit
(AlphaPrime's Orbit)

- RiftSpace
(RiftSpace is a hypothetical dimension that shouldnt exist, but somehow does anyways; 'RiftSpace' is the End Dimension, accessable through Ender (Rift) Gateways/Portals)


WEAPONRY & MECHANICS:

Shields.


Shields utilize a system which negates the majority of explosion block-damage within their effective radius. Players and Entities will still loose health.
Shields also require special fuels to function, and without these fuels, are just a regular block.

Shields (Droppers) require Three Prismarine Crystal (Items) per One explosion, to protect in a 25 block radius.

Shield Shield Inventory

Generators


Generators.

Shields (Droppers) require Three Prismarine Crystal (Items) per One explosion, to protect in a 25 block radius.

Shield Shield Inventory

Pulse Cannons


Pulse Cannons are a lighter weapon, good for taking down armored players and lightly armored crafts.
Although having good range, the weapon requires 4 Emerald-Items to fire.
Pulse-Cannons are fired by right-clicking the sign on the back of the gun.

Pulse Cannon Pulse Cannon Inventory Pulse Cannon Sign

Plasma Cannons


Plasma Cannons are more powerful powerful than Pulse Cannons,
In exchange for a lower fire-rate than Pulse-Cannons, it puts out more explosion damage.
The weapons requires 2 Sea Lanterns to fire.
Plasma-Cannons are fired by right-clicking the sign on the back of the weapon.

Plasma Cannon Plasma Cannon Inventory Pulse Cannon Sign

Super Laser


Super Lasers are a high-power pulse-beam weapon,
that requires 16 Emerald Blocks per shot.
This Weapon is unable to be mounted on Turrets.

Super Laser Super Laser Inventory Pulse Cannon Sign

TNT Railgun


This basic tnt cannon/railgun design, as shown below is very efficient.
It utilizes a new Railgun-like mechanic implimented by C_Corp2002.
Top of Cannon
This cannon requires at the bare minimum: 1 Dispenser, 1 Powersource (example: Redstone Block), 1 Repater, and 1 Stair-Block.
These Stair-Blocks can be made of:
- Any Wood (Low Range & Low Velocity, Medium Arc)
- Nether Brick (Medium Range & Medium Velocity, Medium Arc)
- Quartz (High Range & High Velocity, Medium Arc)...

Along with the Stair-Requirements The repeater MUST be facing into the Stairs; or the TnT will not fire.

Sideview of Cannon Cannon Firing


Player Controlled Guns


Mounted Machine Gun Sign

This is a Player-controlled and mounted Machine Gun (Vehicle Compatible).
Requirements to make:
- 1 Sign
- A large quantity of Normal Arrows in the Users' Inventory (Ammunition).
- 1 Compass (Aiming/Control Item)

Place the sign and write on it what is shown above.
Now once the sign contains the shown text, Right-Click the sign to enter control mode. To exit control mode, you must Crouch.
While in control of the Mounted Gun, Right Click with your Compass in hand, along with having Arrows in your inventory.
You can now rapidly shoot Arrows which deal extra damage.
These Arrows fired from the Mounted Gun are not affected by gravity.


Weapon Type Explaination



Energy - Proton Torps, Torpedos, Fire Charges are not blocked by shielding, but blocked partially by armor.
Ballistic - TNT & Creepers. this damage type is blocked by shielding and will consume 3 Prismarine Crystals each.
Kinetic - Ship scuttling, player damage, & mounted guns. Same scenario as energy weapons in that they can be blocked partially by armor but not by shielding.
Side note: Mounted Guns do NOT do damage to ships, but are also not blocked by shielding.


VEHICLE CLASSES




(Sign) Name Min Size | Max Size Vehicle Type Required Blocks (%) Capacities
Starship 1250 | 95000 Water/Air/Space BEACON 0.2%,
REDSTONE_BLOCK or SEA_LANTERN 4.5%
CAN Teleport/Warpdrive between Planets/Worlds,
CANNOT have Water-Based Cannons,
CAN carry other Crafts via Piston-Connections (or otherwise),
As long as the Starship can support them,
CAN Submerge,
Use Endstone for Heavy Armor
SpaceStation 5500 | 370000 Air/Space BEACON 0.2%,
REDSTONE_BLOCK or SEA_LANTERN 4.5%
CANNOT Fly/Move,
CAN Teleport/Warpdrive between Planets/Worlds,
CAN have Water-Based Cannons,
CAN have: CONCRETE, STONE_BRICKS, GRASS_BLOCKS. Use these for landing pads and other structures.
Dreadnaught 22500 | 245000 Air/Space BEACON 0.25%,
REDSTONE_BLOCK or SEA_LANTERN 2.0%
CAN Fly/Move (Very Slowly),
CAN Teleport/Warpdrive between Planets/Worlds,
CAN have Water-Based Cannons,
CAN have: CONCRETE, STONE_BRICKS, etc. Use these for landing pads and other structures.
Starfigher 200 | 1150 Air/Space REDSTONE_BLOCK or SEA_LANTERN 2.25%,
WOOL 35.0%
CAN Fly,
CANNOT have Water-Based Cannons,
CANNOT Teleport/Warpdrive between Planets/Worlds
CAN have a MAXIMUM of 1 DROPPER.
MiningShuttle 250 | 2500 Water/Air/Space BEACON 5%,
REDSTONE_BLOCK or SEA_LANTERN 4.0%
CANNOT Teleport/Warpdrive between Planets/Worlds,
but CAN Teleport within a Planet/World,
CAN break NATURAL, STONE, and ORE blocks,
CAN be tranported by other Crafts via Piston-Connections (or otherwise).
CAN Submerge
Drone 50 | 750 Air/Space REDSTONE_BLOCK or SEA_LANTERN 1.05%,
WOOL 20.0%
CAN Fly,
CANNOT have Water-Based Cannons,
CAN Teleport/Warpdrive between Planets/Worlds
CAN have a MAXIMUM of 4 DISPENSER.
CANNOT have any DROPPERS.
MiningDrone 45 | 350 Water/Air/Space BEACON 5%,
REDSTONE_BLOCK or SEA_LANTERN 4.0%
CANNOT Teleport/Warpdrive between Planets/Worlds,
CAN break NATURAL, STONE, and ORE blocks,
CAN be tranported by other Crafts via Piston-Connections (or otherwise).
CAN Submerge.
CAN have a MAXIMUM of 1 DISPENSER.
CANNOT have any DROPPERS.
Harverter 45 | 250 Land/Water BEACON 5%,
REDSTONE_BLOCK or SEA_LANTERN 4.0%
CANNOT Teleport/Warpdrive between Planets/Worlds,
CAN break FLOWERS/GRASS, LOGS, LEAVES, and, CROPS,
CAN be tranported by other Crafts via Piston-Connections (or otherwise).
CAN Submerge.
CAN have a MAXIMUM of 1 DISPENSER.
CANNOT have any DROPPERS.
DropPod 50 | 2500 Air/Space IRON_BLOCK or PLANK or STAINED_CLAY 5.0% CANNOT be directly controlled,
Useful for the dropping off of resources,
CANNOT Teleport/Warpdrive between Planets/Worlds,
CANNOT have REDSTONE_BLOCK or SEA_LANTERNS,
NO Fuel Requirement,
When piloted, it drops straight down,
without an explosion on impact.
Factory 1750 | 1075000 Land STONE BRICKS, COBBLESTONE, CONCRETE 15% CANNOT Fly/Move,
CANNOT Teleport/Warpdrive between Planets/Worlds,
CAN have Water-Based Cannons,
CAN have: CONCRETE, STONE_BRICKS, COBBLESTONE. Use these for landing pads, walls, and other structures.
Requires Chests containing manufacturing supplies, which are used to produce a vehicle from a Repair State/Sign.
Plane 12 | 1200 Air REDSTONE_BLOCK or SEA_LANTERN 7.5%,
WOOL 30%
CAN Fly,
CANNOT have Water-Based Cannons
Airship 1050 | 25000 Air REDSTONE_BLOCK or SEA_LANTERN 5.0%,
WOOL 45.0%
CAN Fly,
CANNOT Teleport,
CAN have Water-Based Cannons,
SubAirship 1050 | 25000 Sea/Air REDSTONE_BLOCK or SEA_LANTERN 4.75%,
WOOL 15%
IRON_BLOCK 2.5%
CAN Fly AND Submerge,
CANNOT have Water-Based Cannons
Submarine 50 | 75000 Sea REDSTONE_BLOCK or SEA_LANTERN 7.25%,
IRON_BLOCK 1.5%,
WOOL 6.0%
CAN Surface and Submerge,
CANNOT have Water-Based Cannons
Ship 24 | 17500 Sea REDSTONE_BLOCK or SEA_LANTERN 7.5%,
IRON_BLOCK or STAINED_TERRACOTTA 5.0%
Floats On Water,
CANNOT have Water-Based Cannons
Turret 15 | 7500 Weapons Platform NONE CAN be used independantly or as a 'subcraft'.
CAN only rotate,
CANNOT have Water-Based Cannons
Best used on anything that can be Submerged.
BaseCannon 50 | 50000 Weapons Platform NONE CAN be used independantly or as a 'subcraft'.
CAN only rotate,
CAN have Water-Based Cannons,
Best used as a Stationary Fortification.
Elevator 5 | 5000 Utility NONE CAN be used independantly or as a 'subcraft'.
CAN move vertically,
CANNOT have Water.
Door 5 | 2500 Utility NONE CAN be used independantly or as a 'subcraft'.
CAN rotate, and Cruise
CANNOT have Water.
Useful as a blast-door/fortified entryway.
Torpedo 1 | 8 Weapon COAL_BLOCK 100% Moves Forwards on Pilot,
Explosion On Impact
ProtonTorp 1 | 6 Weapon PURPUR_PILLAR 100% Moves Forwards on Pilot,
Larger, Penetrating Explosion On Impact
ASM 1 | 8 Weapon COAL_BLOCK 100% Down Up/Falls on Pilot,
Can fall out of Orbit,
Explosion On Impact.
Tank 25 | 17500 Land IRON_BLOCK or STAINED_CLAY or SLABS 7.5%,
REDSTONE_BLOCK or SEA_LANTERN 4.5%
Glides/Rolls across the Land,
CAN tread through water, but doesnt float,
CANNOT have Water-Based Cannons.
Train 25 | 9500 Land/Rail IRON_BLOCK 7.5%,
REDSTONE_BLOCK or SEA_LANTERN 4%
Must be touching (any) Minecart Rail to move.
CANNOT have Water-Based Cannons.
May be made of 40% Chest(s),
Noteably slower than most other crafts.
Hovercraft 25 | 2500 Land/Hover REDSTONE_BLOCK or SEA_LANTERN 5%,
WOOL 12.5%
Glides/Hovers across the Land and Water,
CANNOT have Water-Based Cannons.
Hoverskiff 9 | 360 Land/Hover REDSTONE_BLOCK or SEA_LANTERN 2.5%,
WOOL 0.5%
Glides/Hovers across the Land and Water,
CANNOT have Water-Based Cannons.

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