Colossal Combat
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  • Quick Facts:




    Teleporting & Planets on Star Civs

    Teleporting between planets and locations may be no easy task, as one needs to have had already been there, and recorded the location's coordinates, or having been given coords. But nothing is stopping you, as a player, from teleporting to randomly thought of Coords.


    Teleporter Sign

    This is how a teleport sign should be formatted.

    Note: NO SPACES, and, the 'Teleport:' and the comma's, should always be present on the their shown-lines.

    Explainaton of the "x","y","z", and "WORLD" Variables:

    The x,y,z variables are required,
    because they tell the Starfigher/Starship/SpaceStation where to teleport to within the vehicles current world.

    Whereas the "World" variable is optional, and will effect Starfighters, Starships and SpaceStations -- This variable tells the Teleport/Warp Sign which World/Planet to teleport to (if not already there).


    List of Worlds and Planets:

    Use these on teleport signs.
    Type them EXACTLY as listed, minus the '-'.

    - Sol
    (Sol/Solar means 'The Sun' or 'Sun'; 'Sol' is the Nether Dimension, accessable through Nether (Solar) Portals)

    - Mercury

    - MercuryOrbit
    (Mercury's Orbit)

    - Earth

    - TerranOrbit
    (Terra/Terran means 'The Earth' or 'Earth')

    - Luna

    - LunarOrbit
    (Luna/Lunar means 'The Moon' or 'Moon')

    - Mars

    - MartianOrbit
    (Mars Orbit)

    - AsteroidBelt
    (The AsteroidBelt is a territory of space with a set of massive ore-filled Asteroids in which people quarrel over in the future.)

    - Jupiter
    (Jupiter's Atmosphere/Planet "Surface")

    - JovianOrbit
    (Jupiter's Orbit)

    - Europa

    - EuropanOrbit
    (Europa's Orbit)

    - Saturn
    (Saturn's Atmosphere/Planet "Surface")

    - SaturnOrbit
    (Saturn's Orbit)

    - Titan

    - TitanianOrbit
    (Titan's Orbit)

    - Pluto

    - PlutonainOrbit
    (Pluto's Orbit)

    - Centurion

    - CenturialOrbit
    (Centurion's Orbit)

    - Ilus

    - IlusOrbit
    (Ilus's Orbit)

    - Arkenia

    - ArkeniaOrbit
    (Arkenian Orbit)

    - Eriban

    - EribanOrbit
    (Eriban's Orbit)

    - MonNilha

    - MonNilha-Orbit
    (MonNilha's Orbit)

    - DeepSpace
    (One of the most isolated places in the cosmic void.)

    - FracturedPlanet
    (An abnormal feilds of debris, from planets torn apart by an unknown force...)

    - Pyrixa
    (A planet of flame, partially consumed by its own core.)

    - PyrixanOrbit
    (Pyrixa's Orbit)

    - NovaTerra
    (An Earthlike planet, untouched by humanity, until now.)

    - NovaTerraOrbit
    (NovaTerra's Orbit)

    - NovaTerra
    (An Earthlike planet, untouched by humanity, until now.)

    - NovaTerraOrbit
    (NovaTerra's Orbit)

    - Hydran
    (An Aquatic planet, 90% Water with a few islands scattered about.)

    - HydranOrbit
    (Hydran's Orbit)

    - OmegaPrime
    (A long lost world with unpredictable terrain.)

    - OmegaPOrbit
    (OmegaPrime's Orbit)

    - AlphaPrime
    (An Industrial World, Neighboring OmegaPrime)

    - AlphaPOrbit
    (AlphaPrime's Orbit)

    - WastedWorld
    (A dead planet with few surviving settlements of intelligent life.)

    - RiftSpace
    (RiftSpace is a hypothetical dimension that shouldnt exist, but somehow does anyways; 'RiftSpace' is the End Dimension, accessable through Ender (Rift) Gateways/Portals)

    


    WEAPONRY & MECHANICS:

    Shields.
    Shields utilize a system which negates ANY explosion block-damage within their effective radius. Players and Entities will still loose health.
    Shields also require special fuels to function, and without these fuels, are just a regular block.


    Shields (Droppers) require Three Prismarine Crystal (Items) per One explosion, to protect in a 25 block radius.

    Shield Shield Inventory







    Pulse Cannons
    Pulse Cannons are a lighter weapon, good for taking down armored players and lightly armored crafts.
    Although having good range, the weapon requires 4 Emerald-Items to fire.
    Pulse-Cannons are fired by right-clicking the sign on the back of the gun.


    Pulse Cannon

    Pulse Cannon Inventory

    Pulse Cannon Sign




    Plasma Cannons
    Plasma Cannons are more powerful powerful than Pulse Cannons,
    In exchange for a lower fire-rate than Pulse-Cannons, it puts out more explosion damage.
    The weapons requires 2 Sea Lanterns to fire.
    Plasma-Cannons are fired by right-clicking the sign on the back of the weapon.


    Plasma Cannon

    Plasma Cannon Inventory

    Pulse Cannon Sign




    Super Laser
    Super Lasers are a high-power pulse-beam weapon,
    that requires 16 Emerald Blocks per shot.
    This Weapon is unable to be mounted on Turrets.


    Super Laser

    Super Laser Inventory

    Pulse Cannon Sign




    This basic tnt cannon/railgun design, as shown below is very efficient.
    It utilizes a new Railgun-like mechanic implimented by C_Corp2002.
    Top of Cannon
    This cannon requires at the bare minimum: 1 Dispenser, 1 Powersource (example: Redstone Block), 1 Repater, and 1 Stair-Block.
    These Stair-Blocks can be made of:
    - Any Wood (Low Range & Low Velocity, Medium Arc)
    - Nether Brick (Medium Range & Medium Velocity, Medium Arc)
    - Quartz (High Range & High Velocity, Medium Arc)...

    Along with the Stair-Requirements The repeater MUST be facing into the Stairs; or the TnT will not fire.

    Sideview of Cannon

    Cannon Firing






    Mounted Machine Gun Sign
    This is a Player-controlled and mounted Machine Gun (Vehicle Compatible).
    Requirements to make:
    - 1 Sign
    - A large quantity of Normal Arrows in the Users' Inventory (Ammunition).
    - 1 Compass (Aiming/Control Item)

    Place the sign and write on it what is shown above.
    Now once the sign contains the shown text, Right-Click the sign to enter control mode. To exit control mode, you must Crouch.
    While in control of the Mounted Gun, Right Click with your Compass in hand, along with having Arrows in your inventory.
    You can now rapidly shoot Arrows which deal extra damage.
    These Arrows fired from the Mounted Gun are not affected by gravity.


    VEHICLE CLASSES











    (Sign) Name Min Size | Max Size Vehicle Type Required Blocks (%) Capacities
    MiningShuttle 500 | 2000 Water/Air/Space BEACON 0.2%,
    REDSTONE_BLOCK or SEA_LANTERN 4.5%
    CANNOT Teleport/Warpdrive between Planets/Worlds,
    but CAN Teleport within a Planet/World,
    Can break NATURAL, STONE, and ORE blocks,
    Can be tranported by other Crafts via Piston-Connections (or otherwise).
    Can Submerge
    Starship 1000 | 10000 Water/Air/Space BEACON 0.2%,
    REDSTONE_BLOCK or SEA_LANTERN 4.5%
    Can Teleport/Warpdrive between Planets/Worlds,
    CANNOT have Water-Based Cannons,
    Can carry other Crafts via Piston-Connections (or otherwise),
    As long as the Starship can support them,
    Can Submerge,
    Use Endstone for Heavy Armor
    SpaceStation 9200 | 27000 Air/Space BEACON 0.2%,
    REDSTONE_BLOCK or SEA_LANTERN 4.5%
    CANNOT Fly/Move,
    Can Teleport/Warpdrive between Planets/Worlds,
    CAN have Water-Based Cannons,
    CAN have: CONCRETE, STONE_BRICKS, GRASS_BLOCKS. Use these for landing pads and other structures.
    Dreadnaught 7500 | 290000 Air/Space BEACON 0.25%,
    REDSTONE_BLOCK or SEA_LANTERN 2.0%
    CANNOT Fly/Move,
    Can Teleport/Warpdrive between Planets/Worlds,
    CAN have Water-Based Cannons,
    CAN have: CONCRETE, STONE_BRICKS, SMOOTH/POLISHED GRANITE/DIORITE/ANDESDITE , etc. Use these for landing pads and other structures.
    Starfigher 150 | 2700 Air/Space REDSTONE_BLOCK or SEA_LANTERN 2.25%,
    IRON_BLOCK 0.25%,
    WOOL 2.5%
    Can Fly,
    CANNOT have Water-Based Cannons,
    Can Teleport/Warpdrive between Planets/Worlds
    DropPod 50 | 2500 Air/Space IRON_BLOCK or PLANK or STAINED_CLAY 5.0% Cannot be directly controlled,
    Useful for the dropping off of resources,
    Cannot Teleport/Warpdrive between Planets/Worlds,
    Cannot have REDSTONE_BLOCK or SEA_LANTERNS,
    NO Fuel Requirement,
    When piloted, it drops straight down,
    without an explosion on impact.
    Plane 25 | 2500 Air REDSTONE_BLOCK or SEA_LANTERN 7.5%,
    WOOL 7.5%
    Can Fly,
    CANNOT have Water-Based Cannons
    Airship 1050 | 25000 Air REDSTONE_BLOCK or SEA_LANTERN 5.0%,
    WOOL 15.0%
    CAN Fly,
    CANNOT Teleport,
    CAN have Water-Based Cannons,
    SubAirship 1050 | 25000 Sea/Air REDSTONE_BLOCK or SEA_LANTERN 5%,
    WOOL 10%
    Can Fly AND Submerge,
    CANNOT have Water-Based Cannons
    Submarine 50 | 75000 Sea REDSTONE_BLOCK 10.0%,
    IRON_BLOCK 5.75%
    Can Surface and Submerge,
    CANNOT have Water-Based Cannons
    Ship 24 | 17500 Sea REDSTONE_BLOCK or SEA_LANTERN 7.5%,
    IRON_BLOCK or STAINED_TERRACOTTA 5.0%
    Floats On Water,
    CANNOT have Water-Based Cannons
    Turret 5 | 1500 Weapons Platform NONE Can be used independantly or as a 'subcraft'.
    CAN only rotate,
    CANNOT have Water-Based Cannons
    Best used on anything that can be Submerged.
    BaseCannon 50 | 50000 Weapons Platform NONE Can be used independantly or as a 'subcraft'.
    CAN only rotate,
    CAN have Water-Based Cannons,
    Best used as a Stationary Fortification.
    Elevator 5 | 5000 Utility NONE Can be used independantly or as a 'subcraft'.
    CAN move vertically,
    CANNOT have Water.
    Door 5 | 2500 Utility NONE Can be used independantly or as a 'subcraft'.
    Can rotate, and Cruise
    CANNOT have Water.
    Useful as a blast-door/fortified entryway.
    Torpedo 1 | 8 Weapon COAL_BLOCK 100% Moves Forwards on Pilot,
    Explosion On Impact
    ProtonTorp 1 | 6 Weapon PURPUR_PILLAR 100% Moves Forwards on Pilot,
    Larger, Penetrating Explosion On Impact
    SAM 1 | 8 Weapon COAL_BLOCK 100% Moves Up/Launches on Pilot,
    Will fly to its Height Limit, coming back down,
    Explosion On Impact.
    Tank 25 | 17500 Land IRON_BLOCK 7.5%,
    REDSTONE_BLOCK or SEA_LANTERN 5%
    Glides/Rolls across the Land,
    Can tread through water, but doesnt float,
    CANNOT have Water-Based Cannons.
    Hovercraft 20 | 7500 Land/Hover REDSTONE_BLOCK or SEA_LANTERN 5%,
    WOOL 12%
    Glides/Hovers across the Land and Water,
    CANNOT have Water-Based Cannons.

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